AI Insights · Timothy · July 2024
Top 5 Puzzle Games Performance in South Africa, Q2 2024
In Q2 2024, the top 5 puzzle games in South Africa showcased varying performance trends in downloads, revenue, and active users, with notable growth for some.
In Q2 2024, the top 5 puzzle games on a unified platform in South Africa exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive look at the market dynamics for these popular games.
Block Blast! from Hungry Studio saw a steady performance in weekly downloads, starting at around 36.5K in early April and experiencing slight fluctuations throughout the quarter, finishing at approximately 27.4K by the end of June. The weekly active users for the game remained relatively stable, with a minor decline from 124K to around 112K over the same period.
Deal To Be A Millionaire by Niceteen Games showed modest weekly revenue, peaking at $266 in early May and ending the quarter at $236. The downloads for this game ranged between 12.9K and 19.9K, with the highest download count occurring in early April. The active users fluctuated, starting at 13.5K and ending at about 12K.
Wordscapes from PeopleFun experienced consistent weekly revenue throughout the quarter, mostly hovering around $1.3K to $1.7K. The game’s downloads showed a slight decline from 17.8K in early April to approximately 18K by the end of June. However, the active users demonstrated a positive trend, increasing from 108K to about 115K.
Wood Screw Puzzle by Zego Studio witnessed a significant increase in weekly revenue, starting at $258 and reaching a peak of $928 by the end of June. The downloads also grew steadily, starting at 8.6K and peaking at around 20.6K in late April, before stabilizing around 16K towards the end of the quarter. The active users for this game showed remarkable growth, starting at 36.5K and ending at approximately 81.1K.
Bubble Shooter from IVYGAMES had minimal weekly revenue, with minor fluctuations throughout the quarter. However, the downloads showed a significant upward trend from 11.5K in early April to about 19.5K by mid-June. Active users for this game increased consistently, starting at 58.8K and reaching around 85.5K by the end of June.
For more detailed insights and data, visit Sensor Tower.